Warzone 2.0 Proximity Chat is out of control

If you hear a heavy Long Island accent mocking you in Warzone 2.0, it's me.

When you hear a heavy Long Island accent mocking you War zone 2.0it’s me.
Image: Activision / Kotaku

We’ve only had War zone 2.0 for a few hours, and it’s already clear that proximity chat is an absolutely bonkers new feature. Today the brand new battle royale van Duty launched about an hour ahead of scheduleand there are a ton of new features to peruse: a completely revamped inventory system, a tag team gulag, and proximity chat aka toxicity near you.

Read more: Call Of Duty: War Zone 2.0: Everything you need to know about the Gulag, Proximity Chat and more

A video from ZooMaa, a member of the FaZe Clan, shows just how powerful proximity chat can be as a means of taking down enemy teammates – talking so much nonsense that they get nervous and choke. “Come here buddy, I hear you dude,” says an enemy during ZooMaa’s stream. ZooMaa then talks him back, repeatedly asking “where are you?” before the two engage in a hilarious screaming/shooting match.

Famous of course Duty streamer TimTheTatman has already weighed in on the proximity chat discourse, sharing a video of him telling an enemy to “peek in the head” before shooting them in the head and calling the new feature “content”.

It’s unclear how close you need to be to initiate proximity chat, and if you’ve turned off your in-game chat or muted your mic, it doesn’t really matter. But when it starts working, it’s clear that this is the kind of feature that will only cause more chaos, more screaming, and in many cases, more toxicity. Will this game make playing against dudes more unbearable? Could be. Will I be twice as annoying? Sure.

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During my first War zone 2.0 quads match, my teammates and I grabbed a bounty contract and got the location of an enemy player to take out, which would earn us a big pile of cash. As we got closer to the location on our tac map, it became clear that the enemy, aware of the reward on his head, was moving towards the tippy top of the tallest building in the area. As we climbed up looking for him, his voice suddenly rang in my headphones, his name in the lower left corner of my scream.

“Get the fuck away from me!” he shouted, panic in his voice. “I’m coming for you, baby,” I sang back. My team all started singing “we’re coming for you” like the ghosts of 1800s school kids until we washed him away. His last words were ‘Goddamn’.

It’s abundantly clear within the first few hours of launch that War zone 2.0‘s proximity chat becomes a polarizing feature. For marginalized people who play Duty, it could be yet another way for them to be the subject of harassment. Fortunately, you can disable proximity chat, voice chat, and last words chat in the toggle War zone 2.0 settings menu. However, if you’re like me and hardened by 20 years of abuse by straight cishet males in FPS titles, you’re welcome to join me on the proximity chat.

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